Game jams are where I like to test ideas quickly, build weird little systems under pressure, and finish projects that would probably never exist otherwise. This page collects the jam games from my portfolio in one place, while they also remain part of the main All Projects overview.
These projects are usually small, but they are great snapshots of how I work with constraints: short timelines, limited content, fast iteration, and a strong need for clear gameplay communication.

Goblin Smasher is a small academic game project I created for the Playable Media course at the IT University of Copenhagen and developed during Nordic Game Jam. The project explores critical design by presenting the player with a familiar tutorial structure, then turning one of its most normal instructions, attacking, into the moral pivot of the entire game.
Scary Dark Dungeon was created during miniBeansjam 9 as a compact atmospheric adventure with exploration, dialogue, and light combat. My work focused on level and story design, dialogue implementation, sound, and enemy behavior built with my Godot state machine workflow.
Crunch Time was created during BeansJam 2022 and turns late-night office work into a fast little resource-management game. I worked on gameplay programming, including the player and Sandman behavior, the elevator mechanic, sound, UI, and a small state machine generator plugin that helped speed up iteration during the jam.